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Zhening Huang
I'm a final-year PhD student in Machine Learning at the University of Cambridge, supervised by Professor Joan Lasenby. My current research mostly focuses on two directions: using coding agents for 3D modeling (LiteReality, LiteReality-Agent, Articraft), and video world models (SpaceTimePilot).
During my PhD I spent time at Adobe Research, working with Chun-Hao Huang.
I am currently interning at Morpheus AI (Roblox) on video world models, mentored by Xun Huang and Yicong Hong.
I am actively looking for full-time positions starting January 2027, in robotics, agentic 3D modeling, and video world models. Feel free to reach out.
I am also happy to discuss research ideas in video world models, agentic 3D modeling, and robotics — please get in touch if you would like to chat.
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News
- [Jan 2026] We released the codebase for LiteReality! You can use it to scan your room and convert it to a compact, graphics-ready reconstruction with full PBR materials. Check out the code and examples.
- [Dec 2025] We released SpaceTimePilot. Check out the video and webpage. SpaceTimePilot disentangles space and time in video diffusion model, for implicit 4D reconstruction and exploration.
- [Oct 2025] Fortunate to receive the NeurIPS 2025 Scholar Award! Grateful for the support.
- [Sep 2025] LiteReality is accepted at NeurIPS 2025! Thanks to all the collaborators.
- [July 2025] We released LiteReality. Check out the video and webpage. Working on producing a good open source codebase for this!
- [June 2025] Started internship at Adobe Research, working with Chun-Hao Huang. Amazing experience so far!
- [July 2024] OpenIns3D is accepted at ECCV 2024. Thanks to all the collaborators.
- [April 2024] Attended BMVA symposium on Multimodal Learning in London. OpenIns3D got the Best Paper Award!
- [Sep 2023] We released OpenIns3D, the first 2D-input-free pipeline for open-world 3D instance segmentation.
- [Jan 2023] Started a 3-month internship at Toshiba Cambridge AI Lab, working on language interaction with point clouds.
- [May 2022] Very lucky to be the 2022 Girton Postgraduate Research Award recipient!
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First / Co-first Author Publications
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LiteReality-Agent: An Agentic System for Code-Based Indoor Reconstruction from RGB-D Scans
Zhening Huang*,
Yueyan Li*,
Johnathan Chiu,
Xiaoyang Lyu,
Matt Zhou,
Yuxin Yao,
Joan Lasenby,
Shangzhe Wu
* Equal contribution
Technical Report
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Scanner App
TLDR: LiteReality-Agent is the first open-source, end-to-end toolkit for reconstructing interactable indoor 3D scenes. Scan a room with the iOS LiDAR app, and the agent authors the scene as a Python program — editing code, rendering, and comparing against the capture until quality control passes — producing a graphics-ready scene with articulated assets.
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Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
Matt Zhou*,
Ruining Li*,
Xiaoyang Lyu*,
Zhaomou Song*,
Zhening Huang*,
Chuanxia Zheng,
Christian Rupprecht,
Andrea Vedaldi,
Shangzhe Wu
* Equal contribution
Technical Report
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GitHub
TLDR: Articraft reduces articulated 3D asset generation to writing a program that builds the asset, and uses an LLM agent with a domain-specific SDK and validation harness to write those programs automatically. It yields Articraft-10K, a curated dataset of over 10K articulated assets across 245 categories, useful for training articulation models and for robotics simulation and VR.
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SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time
Zhening Huang,
Hyeonho Jeong,
Xuelin Chen,
Yulia Gryaditskaya,
Tuanfeng Y. Wang,
Joan Lasenby,
Chun-Hao Huang
CVPR 2026
🚀 Cam×Time Dataset is outNEW
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TLDR: SpaceTimePilot disentangles space and time in a video diffusion model for controllable generative rendering. Given a single input video of a dynamic scene, it steers both the camera viewpoint and the temporal motion within the scene, enabling free exploration across the 4D space–time domain.
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LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans
Zhening Huang,
Xiaoyang Wu,
Fangcheng Zhong,
Hengshuang Zhao,
Matthias Nießner,
Joan Lasenby
NeurIPS 2025
Workshop Spotlight at the 2nd Workshop on 3D-LLM/VLA, CVPR 2026
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TLDR: LiteReality is an automatic pipeline that converts RGB-D scans of indoor environments into graphics-ready scenes with high-quality meshes, PBR materials, and articulated objects ready for rendering and physics-based interactions.
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OpenIns3D: Snap and Lookup for 3D Open-vocabulary Instance Segmentation
Zhening Huang,
Xiaoyang Wu,
Xi Chen,
Hengshuang Zhao,
Lei Zhu,
Joan Lasenby
ECCV 2024
Best Paper Award at the BMVA Symposium on Multimodal Learning 2024
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TLDR: OpenIns3D proposes a "mask-snap-lookup" scheme to achieve 2D-input-free 3D open-world scene understanding, which attains SOTA performance across datasets, even with fewer input prerequisites.
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Services
Reviewer for CVPR, ICCV, ECCV, NeurIPS, ICML, ICLR, SIGGRAPH, SIGGRAPH Asia, Eurographics, and 3DV.
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